Big Update 1
Hello there, this took a while, sorry about that. This is the update that mainly features the 2nd chapter of the story alongside a bunch of other features. Next update is going to feature a lot of side content and will hopefully come out faster than this one. Hoping I can finish the next update before I've got to go MIA again. Small message to people that want to take a look at the game's code, alongside a lot of reworking of the old code I also added a lot of new systems with this update and, as they are right now, I'm surprised they even work to begin with, they look like a caveman's first attempt at making a club.
In other news we've got a discord server now, so for anyone that cares about what the progress on the game is at any given point, here's the link: https://discord.gg/FngBHJh6mZ
Here's the changelog for this update:
- Chapter 2 of the story is out. Chapter 2 features new enemies, a couple more than the unofficial February update and new encounters.
- Enemy Descriptions are now a thing. You can view their descriptions during battle by clicking on their names.
- Updated the battle UI to give it a slightly better look and better accommodate some new features.
- Added Buff/Debuff system. This is one of the aforementioned new features.
- Added Enemy Charges. This is a resource that enemies utilize in battle. It's essentially my attempt to make battles less rng dependent and more interesting.
- The foundations of the NPC growing system are set. You can now grow NPCs but currently there's no descriptions, only their numbers get bigger.
- Changed measurements universally. Originally they were supposed to be relative to the character's own height, now they're relative to a person of average height. I'm doing this with the hope of making visualization easier and so that I won't have to make some sort of scaling function that makes body parts scale with height.
- Buffed Goblin Queen. I felt that she wasn't much of a challenge for being the first boss.
- Slightly nerfed Kiln's measurements.
- For those that played the unofficial update from February. All the plant enemies have been reworked to certain degrees. Flower Girl was changed slightly. Cactus Girl was buffed quite a bit. Rafflesia Girl function completely differently.
- Changed the method by which using potions refreshes the page. It no longer reloads the entire page, which used to clear the battle log and was a jarring transition altogether.
- Fused all the exp stat widgets into one. Lots of unneeded variables removed and code is much more readable now, for me at least.
- The funny setting in the settings does the funny now.
Hope everyone is doing great and I'll see you either on the server, or on the next update.
Drizzlenaut
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Stumbling And Fumbling
A game for an underrepresented community. A turn-based RPG. Contains FMG, BE, GTS content.
Status | In development |
Author | Drizzlenaut |
Genre | Role Playing, Adventure |
Tags | Adult, breast-expansion, Fantasy, Female Protagonist, fmg, growth, Point & Click, Twine |
More posts
- Hotfix 10Jul 12, 2024
- Hotfix 9Jul 09, 2024
- Update 4Jul 09, 2024
- Coldfix 8Oct 04, 2023
- Hotfix 7Aug 07, 2023
- Big Update 3 Part 2Aug 05, 2023
- Hotfix 6Jan 20, 2023
- Big Update 3 Part 1Jan 18, 2023
- RPGDEMO ReleaseDec 04, 2022
- Hotfix 5Nov 02, 2022
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