Big Update 3 Part 1


Hello everyone, 

Once again there's just not enough time in a day. The update will broken into (hopefully) two parts again. This part contains the the races as well as some small changes and additions, while the next part is going to contain the new story chapter as well all the new player skills that I've promised to add.

Due to the nature of this update, a lot of things might turn out to be utterly broken or completely unplayable ahem fairy ahem. I can't promise that I'll fix everything but I will definitely try to fix some of the more extreme cases, that weren't meant to be so.

Here are the changes:

  • You can now choose a race for your character. Races offer different (completely unbalanced) modifiers to your character.
  • There's a pectoral system now. Pecs contribute to your overall breast size and their size is based on STR.
  • There's a toggleable futa mode now, for either just the MC or every character in the game. PP size is based on INT.
  • A couple new skills. Vast majority of them being race specific abilities, except one which is bought as a perk, similar to Rapid Kick.
  • A couple new perks, the most notable one being Shapeshift, for the people that want to have absolute control over how their character looks.
  • Dynamic values on HP, ζP and STAM. This means that all those stats will dynamically adjust depending on your CON, INT and DEX respectively. For example a 50% INT debuff, during battle, will reduce your MAX ζP accordingly.
  • The growth report messages on stat ups are back.
  • Small change to the tooltips of all battle skills. They now show the stat they're based on (STR, INT, DEX, CON) and their damage type (PHYS, MAG) on their tooltip.
  • HP, ζP and STAM now get appropriately restored on stat up. IDK why this took me like a year to implement.
  • Added player defense and reworked the defend action.
  • Some small UI changes.
  • Fixed small oversight when buying potions, it would trigger the wrong kind of passage transition, triggering any regen effects.
  • Fixed a Flaming Frenzy bug that would permanently give the player a gigantic, stacking damage multiplier after every battle.

On a side note, this past December was actually the first anniversary since the first release of the game, I didn't really mention anything cause I had basically nothing to show at the time. It's kind of surreal to me how much the game has progressed and how different it is now compared to what I had in mind back then. What's also completely surreal to me is the amount of people that have played the game, joined the discord server and either said kind words, provided feedback and words of advice, or contributed to the project, these are all things that I never expected in a million years. So yeah, thank you all very much and here's to another year of hopefully more frequent updates :^)

-Drizzlenaut

Files

Stumbling and Fumbling.zip Play in browser
Jan 18, 2023
Stumbling and Fumbling_JAN18_2023.rar 6 MB
Jan 18, 2023

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