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(+1)

Good starting point and I hope to see more of this game in the future.

That said though, I do have one suggestion: a purity and corruption route. I think both could be fun given the scope of the game and mechanically would be pretty simple to implement.

(+2)

Thank you! While real life getting in the way of continuing my work on the game right now, it is only a matter of time until I'm back into it. 

As for your suggestion: In the notes section at the very beginning I mentioned the possibility of adding more "classes" to the game and while most of them are pretty much just ideas, currently, the one that will most likely become a reality is the choice of Katastrofe as your main source of power, which will pretty much turn the game into the corruption route. Not sure if that's as good as just having standalone good/bad guy routes that are independent of your class choice but it's most likely one of the last things I'll implement so there's time to sit on it and think it through.

(+1)

Fair enough, the only reason I brought it up at all was because I saw a potential in a branching story that could mechanically be implemented pretty easily with the basic system you have already brought in the game. I will always advocate for their being "more" story choices in the game as it to me player freedom is what separates games as a medium from novels or movies.

So I am pleased to hear you are considering it.

(+1)

Great use of description, the battles are welcomed and challenging with a clear quest route to follow - nicely done, looking forward to updates! #TheBoisGang 👊🏽

(+1)

Thank you very much for the kind words!

(+1)

Good start.

I think little battle tutorial is required, mainly regarding items usage. It took me too long to realize that during battle items usable from "Inventory" window.

That is a very good point.

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