Are you using a save file from an older update? That's usually the main cause of errors like those. I constantly introduce new variables with every update and rework old widgets so older saves tend to stop working anymore.
If making a new save file doesn't fix the issues I'd be very interested to know the details because the update has been out for a very long time and this is the first I hear of crashes and errors since.
I meant my question in terms of your save file. Was it created during this update or is it possible that you're playing a file you created in an older update? It's possible to play the latest version with an outdated save file which is usually the cause of most catastrophic crashes and errors.
I did some playtesting and it seems stable for me on phone.
If my theory is incorrect and you created your save file in this version, I'd be very interested to know the details of the error messages like the pages where they appear and the what the errors say.
I can't quite give an accurate release date right now because a series of events has seriously delayed my progress on the game. It should be done sometime next month.
Any chance that you're using an old save file? A lot of things change and new things are introduced with every update so older saves might be missing crucial variables used by the new stuff in the game.
I just wanted to point out a flaw in the games’ philosophical logic and that is a
Kitsune have as many as nine tails. Generally, a greater number of tails indicates an older and more powerful Kitsune; in fact, some folktales say that a fox will only grow additional tails after it has lived 100 years.
Note: [T]hat/the (kitsune)/individual is described as being of in mid-early twenties.
However,
10 Obito Uchiha, The Ten Tails Jinchuuriki & Pawn Of Madara
Becoming the first Ten-tails Jinchūriki since Hagoromo Otsutsuki, Obito gained powers greater than that of the beast itself. He became strong enough to take on and defeat the entire shinobi alliance by himself.
This is partially supported by the fact that a Jinchūriki is of Japanese folklore, and the fact that a Kitsune gains more tails the older and wiser it gets, every 1000 years, it will advance a level of intellect and after that increment that amount by 10,000 years which is supported by the anti-life/life equation in Marvel, I noticed that the nine trials of hell was a multiverse based concept so hypothetically it should connect to the games story despite having no direct correlation.
A 12th level intellect is a term that was used to describe some of the smartest people in the universe. Metron claimed that only a 12th level intellect could have the slightest hope of solving the Anti-Life Equation and survive.
13th level intellect or greater
“Anyone more intelligent than this would have been considered super intelligent by Coluan standards. Few people were this intelligent. One that claimed to be smarter than this was Grax; who claimed to be a 20th Level Intellect.“
This also means that due to a kitsunes amount of tails being influenced by the IQ and age that it would be possible as to have a tenth tail as stated/ref’d earlier, and in some cultures 10,000 years is considered as being an eternity and being eligible of an assistant to a god.
It would be appreciated if you could add more tails than 9.
The game has been in the oven for more than a year at this point so I've had my fair chance to add stuff to it. You could say it's more of an early access game rather than a demo.
That's hard to say really. I mostly rely on artwork donations from people interested enough in the project.
One of my main principles when it comes to creating this project is that I don't want money to be involved in any level of its creation, which sadly removes the possibility of me commissioning artists (not that I could afford that to begin with).
Good starting point and I hope to see more of this game in the future.
That said though, I do have one suggestion: a purity and corruption route. I think both could be fun given the scope of the game and mechanically would be pretty simple to implement.
Thank you! While real life getting in the way of continuing my work on the game right now, it is only a matter of time until I'm back into it.
As for your suggestion: In the notes section at the very beginning I mentioned the possibility of adding more "classes" to the game and while most of them are pretty much just ideas, currently, the one that will most likely become a reality is the choice of Katastrofe as your main source of power, which will pretty much turn the game into the corruption route. Not sure if that's as good as just having standalone good/bad guy routes that are independent of your class choice but it's most likely one of the last things I'll implement so there's time to sit on it and think it through.
Fair enough, the only reason I brought it up at all was because I saw a potential in a branching story that could mechanically be implemented pretty easily with the basic system you have already brought in the game. I will always advocate for their being "more" story choices in the game as it to me player freedom is what separates games as a medium from novels or movies.
Great use of description, the battles are welcomed and challenging with a clear quest route to follow - nicely done, looking forward to updates! #TheBoisGang 👊🏽
I think little battle tutorial is required, mainly regarding items usage. It took me too long to realize that during battle items usable from "Inventory" window.
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The game keeps crashing and is full of error messages dealing with the widgets
Are you using a save file from an older update? That's usually the main cause of errors like those. I constantly introduce new variables with every update and rework old widgets so older saves tend to stop working anymore.
If making a new save file doesn't fix the issues I'd be very interested to know the details because the update has been out for a very long time and this is the first I hear of crashes and errors since.
As far as I know its the most recent update that I'm playing, it might also be that I'm on a phone though I don't know.
I meant my question in terms of your save file. Was it created during this update or is it possible that you're playing a file you created in an older update? It's possible to play the latest version with an outdated save file which is usually the cause of most catastrophic crashes and errors.
I did some playtesting and it seems stable for me on phone.
If my theory is incorrect and you created your save file in this version, I'd be very interested to know the details of the error messages like the pages where they appear and the what the errors say.
I started playing for the first time in the most recent update. Usually the error messages state so and so can't be found or failed to load.
Also when will the next update be, if you have a date yet?
I don't have a set release date but I'm hoping to release it sometime this week.
Hello Drizzlenaut,
When will be the next update create?
I really like your game and I would like to know it to have some hype for the update.
I can't quite give an accurate release date right now because a series of events has seriously delayed my progress on the game. It should be done sometime next month.
"It contains FMG, BE, GTS content."
Sorry, what are those short for..?
They mean Female Muscle Growth, Breast Expansion and Giantess respectively.
Thank you!
Thanks! I'm currently working on the new update, it should hopefully be out sometime next month.
Hi. Any idea of why I'm getting these errors? It happens even when I download the game.
It's not just here, most of the game is like this.
Any chance that you're using an old save file? A lot of things change and new things are introduced with every update so older saves might be missing crucial variables used by the new stuff in the game.
I just wanted to point out a flaw in the games’ philosophical logic and that is a
Kitsune have as many as nine tails. Generally, a greater number of tails indicates an older and more powerful Kitsune; in fact, some folktales say that a fox will only grow additional tails after it has lived 100 years.
Note: [T]hat/the (kitsune)/individual is described as being of in mid-early twenties.
However,
10 Obito Uchiha, The Ten Tails Jinchuuriki & Pawn Of Madara
Becoming the first Ten-tails Jinchūriki since Hagoromo Otsutsuki, Obito gained powers greater than that of the beast itself. He became strong enough to take on and defeat the entire shinobi alliance by himself.
This is partially supported by the fact that a Jinchūriki is of Japanese folklore, and the fact that a Kitsune gains more tails the older and wiser it gets, every 1000 years, it will advance a level of intellect and after that increment that amount by 10,000 years which is supported by the anti-life/life equation in Marvel, I noticed that the nine trials of hell was a multiverse based concept so hypothetically it should connect to the games story despite having no direct correlation.
A 12th level intellect is a term that was used to describe some of the smartest people in the universe. Metron claimed that only a 12th level intellect could have the slightest hope of solving the Anti-Life Equation and survive.
13th level intellect or greater
“Anyone more intelligent than this would have been considered super intelligent by Coluan standards. Few people were this intelligent. One that claimed to be smarter than this was Grax; who claimed to be a 20th Level Intellect.“
This also means that due to a kitsunes amount of tails being influenced by the IQ and age that it would be possible as to have a tenth tail as stated/ref’d earlier, and in some cultures 10,000 years is considered as being an eternity and being eligible of an assistant to a god.
It would be appreciated if you could add more tails than 9.
I do plan on possibly giving them more than 9 tails but there's a good chance they're going to be purely cosmetic.
Hmmm, I find it a little peculiar that I've had more than a couple requests for more tails on the kitsune :^)
Wow, wasnt expecting so much customisation for a demo, I will follow your project!
Thank you very much for the kind words!
The game has been in the oven for more than a year at this point so I've had my fair chance to add stuff to it. You could say it's more of an early access game rather than a demo.
When will there be art?
That's hard to say really. I mostly rely on artwork donations from people interested enough in the project.
One of my main principles when it comes to creating this project is that I don't want money to be involved in any level of its creation, which sadly removes the possibility of me commissioning artists (not that I could afford that to begin with).
tl;dr Maybe in the future, maybe not.
okay
I love the story and how this development also enjoy all the NPC is nice to have somebody to interact hope you continue this project
Thank you for the kind words. Also no need to worry, I'm not planning on stopping anytime soon!
Good starting point and I hope to see more of this game in the future.
That said though, I do have one suggestion: a purity and corruption route. I think both could be fun given the scope of the game and mechanically would be pretty simple to implement.
Thank you! While real life getting in the way of continuing my work on the game right now, it is only a matter of time until I'm back into it.
As for your suggestion: In the notes section at the very beginning I mentioned the possibility of adding more "classes" to the game and while most of them are pretty much just ideas, currently, the one that will most likely become a reality is the choice of Katastrofe as your main source of power, which will pretty much turn the game into the corruption route. Not sure if that's as good as just having standalone good/bad guy routes that are independent of your class choice but it's most likely one of the last things I'll implement so there's time to sit on it and think it through.
Fair enough, the only reason I brought it up at all was because I saw a potential in a branching story that could mechanically be implemented pretty easily with the basic system you have already brought in the game. I will always advocate for their being "more" story choices in the game as it to me player freedom is what separates games as a medium from novels or movies.
So I am pleased to hear you are considering it.
Great use of description, the battles are welcomed and challenging with a clear quest route to follow - nicely done, looking forward to updates! #TheBoisGang 👊🏽
Thank you very much for the kind words!
Good start.
I think little battle tutorial is required, mainly regarding items usage. It took me too long to realize that during battle items usable from "Inventory" window.
That is a very good point.