I would give you the password if Itch had an option for spoiler text, but as it is right now, you're going to have to either finish the game's current content and get from the thank you message or join the server and get it from the spoiler channel's pinned messages.
Thank you for playing and enjoying the game! As I've stated in previous comments, I've been very busy with life lately but some progress has been made, I hope to release the next update soon-ish.
Hey, sorry for not being present for the past few weeks and not answering comments. Truth is that life has kept me quite busy lately and also my phone stopped showing me comment notifications for some reason. I'm honestly moved by your kind words. When it comes to progress on the game, I have been making marginal progress but not nearly as fast as I would have liked.
I wanna say sometime between the end of this month and early February. But I've also never been able to meet a deadline I've ever set for myself, so take it with a grain of salt, things are tough right now.
I'm satisfied with the amount of races that currently exist within the game so I haven't really given the idea of adding more races any thought, also the races that are already in the game are kind of my picks as well (minus a couple of them). However, I'm always open to the idea of adding more if a suggestion is good. If you have a specific race and/or a mechanic for it, I'd be more than willing to give it some thought.
As for the male path, unfortunately no, that's not really in the works. Apart from the fact that a path like that would essentially make it a different game, the whole shrinking/small, humiliation thing isn't really my cup of tea.
Hiya, great game so far! Some little details that I thought maybe you could add is to potentially have other characters comments on your growth when you outgrow them or reach some other milestone in growth. Another thing is something I've seen from another game. If you're much bigger than your opponent or vice versa maybe make it so that the person who is bigger would get some effect stating that and perhaps give them a move based on size. I know that slam is a thing but just that cap on the damage from size kind of takes away from the size difference. Like I feel like you'd be more effective at stomping someone out if you're ten times their size versus two times their size. TLDR: More interaction that has to do with size to make it feel more like a part of the actual thing, not just another stat that exists for little reason. But of course I have to state this again, great game so far and I'm excited to see where you go with it and of course, take care of yourself
Very good, biggest suggestion I have is maybe when you cross a threshold for increasing in size is maybe having flavor text, just to have the character react to their growth or something of the sort. Example being like your bust reach a certain size on the status menu next to how big the your bust is it say something like "wow these are getting big" or "Im getting really big, i cant even see my feet." Would help make it so size increases dont just feel like an increase in numbers. I do enjoy everything else though, also maybe but the second set of potions to be unlocked at the start of the ruins and not the same time as the third set of potions as it makes it feel like there is no point to use them or buy them.
Thanks for the feedback! Your first suggestion is one I've gotten quite a few times and have been trying to figure out a nice way of doing it for a while now, your idea of how to implement it is actually really good, that's probably what I'll go with. As for the potions, I suppose it makes sense to have them available earlier yeah, since you even get some tier 2 pots for completing chapter 1 if I'm not mistaken.
Two things: 1. The "Mana Tanks" Essence Perk does not increase your maximum ζP Energy even though it does so for every other race, is this intentional? 2. I experienced the same thing about temporary stat loses with the Wolfgirl, only this time I gained a bunch of temporary buffs into my Stats as permanent Stats, now I'm a level 13 Wolfgirl with these stats:
STR: 58 INT: 58 CON: 64 DEX: 64
I don't mind but that will seriously destroy the progression for the rest of the game.
I have an idea, you should add a panel to increase the attack efficiency of side characters in the game for example if you increase Pine’s DEX then she would deal more damage, if you increase Kiln’s uhm rudeness then enemy DEFENSES will decrease more ,secondly add fainting to side characters so you won’t get to much advantage over the enemy like make the enemy able to knock Pine out so she stops dealing damage or knock Nyxi so she can stop giving heath upgrades; thirdly add Aster ability to give skill training to Pine so she has attacks that can deal more damage instead of you know just kicking the enemy around all the time and dealing 0 to no damage during powerful enemy fights; fourthly give me a skill so I can power my self up temporarily like mid battle breast growth or muscle growth seriously those ruin plant enemy’s can grow out of control if you ran out of mana and have to wait a few turns, and finally you should add an artifact mechanism so it would have 5-20% chance of accidentally releasing essence increasing the enemy’s stats making battle more challenging or maybe make it intentional so you can earn more money, experience ,and essence or something like that , I kind of feel bad for those goblins I beat up at the beginning, other than that good game love it
So for the whole if you increase X NPC's stat their perk should get better thing, it's already a thing in the game. For example Pine's DEX directly impacts her damage and Sam's total size increases how much DEF she shreds every turn. There's a lot of balancing that I still have to do around this mechanic but it's there.
As for the knockout point and teaching Pine new skills point. I didn't really plan for these perks to have secondary functions like that but it could be cool to add that.
For buff skills, while I do plan to add those they most likely won't be available before meeting Aster. I know the plants can be kinda harsh sometimes (especially if you're playing fairy/bunny) and I'll try to come up with a solution to that.
I actually have something very similar to what you're describing with the 5-20% chance to encounter stronger enemies. After chapter 4 you'll get the option to select the difficulty of a stage. In higher difficulties enemies like the Floga Badgergirl will show up with different elemental effects that make them bigger, stronger and give them a variety of effects.
wow, I didn’t think you would read my block of text, Maybe it’s because I’m on an iPad so some mechanics maybe glitching out some time, so if their something that’s already in the game that I miss then feel free to judge me
It's a pretty cool idea. Probably not worth the time investment but I'll think it over. Also I see you've been commenting quite often here, I've got a discord server that you can join if you'd like to share more ideas or chat about the game with other people, it's probably a little bit more convenient than these comments, the link is on the game's main page and in the credits.
I have something similar planned for stat training locations. Gold in the game is kind of in a weird spot right now where it's almost worthless, so I'm going to be adding an permanent upgrade system to the stat training spots with gold, one of those. One of these new upgrades could be that you can spend a certain amount essence and increase the training amount by a proportional amount, for example you could spend 15 essence to increase the stat exp by 150%.
Only now do I realize, I forgot to thank you for making the game. It's fun to play, I like the narrative so far, and while I agree with previous comments that I would enjoy more descriptions of their growth (especially for the big jumps when purchasing the Perks for more scaling). I am already enjoying the game a lot, enough to have played through it multiple times. already. <3
Here is a fun little "feature" I found: Using Conversion to convert the entire rest of your health into Energy while having the Perk "Lifegate 3" will then give you max health again but this does not consume the "Lifegate 3" Buff, meaning this could be done infinitely for free heals and Energy. (I did not try this with lower versions of the Perk.)
I've also encountered the "NaN" for numbers issue. It happened to me from spamming the basic attack "swipe" as a dweller. I would assume it was caused by clicking too quickly and not letting whatever it was in the background.
I lost half of my intelligence while repeatedly fighting in the Ruins 2.3 Area. I would assume the cause was using Floga Bead and the enemy debuffing me with -50% int simultaneously and the game not giving me both temporarily lost Int stats back.
It's actually nerfed in the version that I've yet to upload. It now costs stamina just like every other stat training. The fact that it cost gold was a remnant from older versions of the game that I kept forgetting to change.
If it's the bug that doesn't let you enter into the character creator and takes into the game immediately, I've fixed it locally. I believe that you can fix this if you press the default button in the settings and then the big restart button.
Conversion ability is super necessary for Cowgirl player given their very limited magic resource. It'd be nice if Conversion was more automated. Something like click an ability you don't have the resources for and then the game calculates if you can convert to cover the gap and if so, present the player with a dialog where they can select to pay the gap with one of the other resources. No sliders necessary. No overpaying.
Also found a bug where if you buy the Generosity essence while on a level up screen, it will set your EXP to NaN.
Thanks for playing! Unfortunately Cowgirl and by extension conversion are two of the things that I've gotten the most complains about. So I'll be pretty much changing/buffing a lot of the Cowgirl's mechanics. Your idea of an automated conversion perk is a really good standalone idea ngl. Also thanks for pointing that bug out! It was not one I was aware of and should be fairly easy to fix.
Seems quite nice; something that seems a little lacking (at least compared to GigaQuest) is textual (and often sexual) descriptions of the Player Character (PC)'s body features. (I would like my character to "show off" her 70-inch biceps...)
That is very hard to say. There's going to be another hotfix sometime this week that's hopefully going to fix a lot of the game's issues. But as for when the next content update is coming out, I have no idea. This last update was already extremely delayed because of real life getting busy.
In a strictly technical sense it is possible. But it is extremely difficult to implement because it would require artwork that changes dynamically, or just a huge amount of varying pieces of art for the character. For something like that a game with 3D graphics would probably be better.
Thank you for playing! Do you remember under what circumstances did Prismatic Spray crash the game (like what race you were using, what enemy you were fighting and what status effects were active)? Unfortunately, I do not make the artwork for the game so we'll have to rely on the kind people that donate art to the game for a Pine portrait, as much as I would like her to have one myself.
You can't customize your character for some reason, as the character creation section is missing completely.
EDIT: Apparently I found out that you CAN access the character creation, after changing some of the default settings. W/o changing some settings, for me the scaling, metric system, etc. THEN It will allow you to access character creation. There may be a bug with the settings not allowing you to create a character. It also appears you need to enter the game, restart, change the settings, then it will allow you to enter character creation.
Ah yeah, this a Twine issue that has persisted with the game's settings, it just randomly chooses to set the setting to nothing instead of the defaults for some people, so the player has to do that exact sequence of actions you described manually. I'll look into it more but I don't understand why it would disable character creation as the only requirement for that is just to have chosen a race.
Are you using a save file from an older update? That's usually the main cause of errors like those. I constantly introduce new variables with every update and rework old widgets so older saves tend to stop working anymore.
If making a new save file doesn't fix the issues I'd be very interested to know the details because the update has been out for a very long time and this is the first I hear of crashes and errors since.
I meant my question in terms of your save file. Was it created during this update or is it possible that you're playing a file you created in an older update? It's possible to play the latest version with an outdated save file which is usually the cause of most catastrophic crashes and errors.
I did some playtesting and it seems stable for me on phone.
If my theory is incorrect and you created your save file in this version, I'd be very interested to know the details of the error messages like the pages where they appear and the what the errors say.
I can't quite give an accurate release date right now because a series of events has seriously delayed my progress on the game. It should be done sometime next month.
Any chance that you're using an old save file? A lot of things change and new things are introduced with every update so older saves might be missing crucial variables used by the new stuff in the game.
I just wanted to point out a flaw in the games’ philosophical logic and that is a
Kitsune have as many as nine tails. Generally, a greater number of tails indicates an older and more powerful Kitsune; in fact, some folktales say that a fox will only grow additional tails after it has lived 100 years.
Note: [T]hat/the (kitsune)/individual is described as being of in mid-early twenties.
However,
10 Obito Uchiha, The Ten Tails Jinchuuriki & Pawn Of Madara
Becoming the first Ten-tails Jinchūriki since Hagoromo Otsutsuki, Obito gained powers greater than that of the beast itself. He became strong enough to take on and defeat the entire shinobi alliance by himself.
This is partially supported by the fact that a Jinchūriki is of Japanese folklore, and the fact that a Kitsune gains more tails the older and wiser it gets, every 1000 years, it will advance a level of intellect and after that increment that amount by 10,000 years which is supported by the anti-life/life equation in Marvel, I noticed that the nine trials of hell was a multiverse based concept so hypothetically it should connect to the games story despite having no direct correlation.
A 12th level intellect is a term that was used to describe some of the smartest people in the universe. Metron claimed that only a 12th level intellect could have the slightest hope of solving the Anti-Life Equation and survive.
13th level intellect or greater
“Anyone more intelligent than this would have been considered super intelligent by Coluan standards. Few people were this intelligent. One that claimed to be smarter than this was Grax; who claimed to be a 20th Level Intellect.“
This also means that due to a kitsunes amount of tails being influenced by the IQ and age that it would be possible as to have a tenth tail as stated/ref’d earlier, and in some cultures 10,000 years is considered as being an eternity and being eligible of an assistant to a god.
It would be appreciated if you could add more tails than 9.
The game has been in the oven for more than a year at this point so I've had my fair chance to add stuff to it. You could say it's more of an early access game rather than a demo.
That's hard to say really. I mostly rely on artwork donations from people interested enough in the project.
One of my main principles when it comes to creating this project is that I don't want money to be involved in any level of its creation, which sadly removes the possibility of me commissioning artists (not that I could afford that to begin with).
Good starting point and I hope to see more of this game in the future.
That said though, I do have one suggestion: a purity and corruption route. I think both could be fun given the scope of the game and mechanically would be pretty simple to implement.
Thank you! While real life getting in the way of continuing my work on the game right now, it is only a matter of time until I'm back into it.
As for your suggestion: In the notes section at the very beginning I mentioned the possibility of adding more "classes" to the game and while most of them are pretty much just ideas, currently, the one that will most likely become a reality is the choice of Katastrofe as your main source of power, which will pretty much turn the game into the corruption route. Not sure if that's as good as just having standalone good/bad guy routes that are independent of your class choice but it's most likely one of the last things I'll implement so there's time to sit on it and think it through.
Fair enough, the only reason I brought it up at all was because I saw a potential in a branching story that could mechanically be implemented pretty easily with the basic system you have already brought in the game. I will always advocate for their being "more" story choices in the game as it to me player freedom is what separates games as a medium from novels or movies.
Great use of description, the battles are welcomed and challenging with a clear quest route to follow - nicely done, looking forward to updates! #TheBoisGang 👊🏽
I think little battle tutorial is required, mainly regarding items usage. It took me too long to realize that during battle items usable from "Inventory" window.
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Is chapter 2 the ruins and if so i think i skipped the message
Yes, in the stage selection screen, the number in front of the areas is pretty much the chapter number.
can you tell me what is the pssword for (the room)?
You are going to have to figure that out for your self unfortunately...
I would give you the password if Itch had an option for spoiler text, but as it is right now, you're going to have to either finish the game's current content and get from the thank you message or join the server and get it from the spoiler channel's pinned messages.
You could just hit return enough times to where it has to be so that it says “Read more” and do it that way.
Here's a clue, think of something involving constellations and your birthmonth
I cant wait for the next update... I have enjoyed the game immensely so far
Thank you for playing and enjoying the game! As I've stated in previous comments, I've been very busy with life lately but some progress has been made, I hope to release the next update soon-ish.
Why isn't this more popular, the quality is great and the developer is going with quality over quantity with the updates.
Whenever a new update is released you know that the effort put in to make it an incredible game will always be present, no matter what.
And since the creator hasn't replied yet I can deduce that the next update is coming soon
Hey, sorry for not being present for the past few weeks and not answering comments. Truth is that life has kept me quite busy lately and also my phone stopped showing me comment notifications for some reason. I'm honestly moved by your kind words. When it comes to progress on the game, I have been making marginal progress but not nearly as fast as I would have liked.
May I ask, what is.the timeframe for a new update or an estimate.
I wanna say sometime between the end of this month and early February. But I've also never been able to meet a deadline I've ever set for myself, so take it with a grain of salt, things are tough right now.
I understand, take your time.
I'm satisfied with the amount of races that currently exist within the game so I haven't really given the idea of adding more races any thought, also the races that are already in the game are kind of my picks as well (minus a couple of them). However, I'm always open to the idea of adding more if a suggestion is good. If you have a specific race and/or a mechanic for it, I'd be more than willing to give it some thought.
As for the male path, unfortunately no, that's not really in the works. Apart from the fact that a path like that would essentially make it a different game, the whole shrinking/small, humiliation thing isn't really my cup of tea.
Hiya, great game so far! Some little details that I thought maybe you could add is to potentially have other characters comments on your growth when you outgrow them or reach some other milestone in growth. Another thing is something I've seen from another game. If you're much bigger than your opponent or vice versa maybe make it so that the person who is bigger would get some effect stating that and perhaps give them a move based on size. I know that slam is a thing but just that cap on the damage from size kind of takes away from the size difference. Like I feel like you'd be more effective at stomping someone out if you're ten times their size versus two times their size. TLDR: More interaction that has to do with size to make it feel more like a part of the actual thing, not just another stat that exists for little reason. But of course I have to state this again, great game so far and I'm excited to see where you go with it and of course, take care of yourself
Thank you very much for the feedback and your kind words! Those suggestions are definitely things I plan on implementing at some point in the future.
keep going dude this is great
Thank you very much, life is getting in the way a little bit, but I'm trying my best.
take your time, we can handle it
Very good, biggest suggestion I have is maybe when you cross a threshold for increasing in size is maybe having flavor text, just to have the character react to their growth or something of the sort. Example being like your bust reach a certain size on the status menu next to how big the your bust is it say something like "wow these are getting big" or "Im getting really big, i cant even see my feet." Would help make it so size increases dont just feel like an increase in numbers. I do enjoy everything else though, also maybe but the second set of potions to be unlocked at the start of the ruins and not the same time as the third set of potions as it makes it feel like there is no point to use them or buy them.
Thanks for the feedback! Your first suggestion is one I've gotten quite a few times and have been trying to figure out a nice way of doing it for a while now, your idea of how to implement it is actually really good, that's probably what I'll go with. As for the potions, I suppose it makes sense to have them available earlier yeah, since you even get some tier 2 pots for completing chapter 1 if I'm not mistaken.
Two things:
1. The "Mana Tanks" Essence Perk does not increase your maximum ζP Energy even though it does so for every other race, is this intentional?
2. I experienced the same thing about temporary stat loses with the Wolfgirl, only this time I gained a bunch of temporary buffs into my Stats as permanent Stats, now I'm a level 13 Wolfgirl with these stats:
STR: 58 INT: 58
CON: 64 DEX: 64
I don't mind but that will seriously destroy the progression for the rest of the game.
Hmmm, mana tanks should never give ζP to any race, it's a purely aesthetic perk. Probably a mistake on my end.
Yeah the wolfgirl breaks the game really bad right now unfortunately, It's been in the known issues for a couple of updates.
I have an idea, you should add a panel to increase the attack efficiency of side characters in the game for example if you increase Pine’s DEX then she would deal more damage, if you increase Kiln’s uhm rudeness then enemy DEFENSES will decrease more ,secondly add fainting to side characters so you won’t get to much advantage over the enemy like make the enemy able to knock Pine out so she stops dealing damage or knock Nyxi so she can stop giving heath upgrades; thirdly add Aster ability to give skill training to Pine so she has attacks that can deal more damage instead of you know just kicking the enemy around all the time and dealing 0 to no damage during powerful enemy fights; fourthly give me a skill so I can power my self up temporarily like mid battle breast growth or muscle growth seriously those ruin plant enemy’s can grow out of control if you ran out of mana and have to wait a few turns, and finally you should add an artifact mechanism so it would have 5-20% chance of accidentally releasing essence increasing the enemy’s stats making battle more challenging or maybe make it intentional so you can earn more money, experience ,and essence or something like that , I kind of feel bad for those goblins I beat up at the beginning, other than that good game love it
Thanks for playing and for the feedback!
wow, I didn’t think you would read my block of text, Maybe it’s because I’m on an iPad so some mechanics maybe glitching out some time, so if their something that’s already in the game that I miss then feel free to judge me
No judging here, some things are easy to miss. Also I actually love reading people's suggestions, no matter the amount of text :^)
I have a idea for the next update you can make the training have a mini game for 2x exp?
It's a pretty cool idea. Probably not worth the time investment but I'll think it over. Also I see you've been commenting quite often here, I've got a discord server that you can join if you'd like to share more ideas or chat about the game with other people, it's probably a little bit more convenient than these comments, the link is on the game's main page and in the credits.
you can also make it have a certain amount of essence to get x2 (non permanent)
I have something similar planned for stat training locations. Gold in the game is kind of in a weird spot right now where it's almost worthless, so I'm going to be adding an permanent upgrade system to the stat training spots with gold, one of those. One of these new upgrades could be that you can spend a certain amount essence and increase the training amount by a proportional amount, for example you could spend 15 essence to increase the stat exp by 150%.
a nother thing you can do is to get a skill that makes gold turn into health directly
Only now do I realize, I forgot to thank you for making the game. It's fun to play, I like the narrative so far, and while I agree with previous comments that I would enjoy more descriptions of their growth (especially for the big jumps when purchasing the Perks for more scaling). I am already enjoying the game a lot, enough to have played through it multiple times. already. <3
Thank you for the kind words. It's really great seeing people enjoying the game.
Here is a fun little "feature" I found:
Using Conversion to convert the entire rest of your health into Energy while having the Perk "Lifegate 3" will then give you max health again but this does not consume the "Lifegate 3" Buff, meaning this could be done infinitely for free heals and Energy. (I did not try this with lower versions of the Perk.)
Oh nice find! I'll definitely be fixing that.
Ohh so that why I can’t use it now
I've also encountered the "NaN" for numbers issue. It happened to me from spamming the basic attack "swipe" as a dweller. I would assume it was caused by clicking too quickly and not letting whatever it was in the background.
I hoped that introducing a delay to the buttons would fix this issue but it seems like that's not the case. Were you playing on mobile by any chance?
No, I was playing on my PC in my Firefox browser.
I lost half of my intelligence while repeatedly fighting in the Ruins 2.3 Area.
I would assume the cause was using Floga Bead and the enemy debuffing me with -50% int simultaneously and the game not giving me both temporarily lost Int stats back.
I'll look into it. What race were you using btw?
Kitsune
Um it happened again
Well then. I see this is on mobile. I'll look further into it.
thank you
You might want to put a limit on how much food you can get in a day
It's actually nerfed in the version that I've yet to upload. It now costs stamina just like every other stat training. The fact that it cost gold was a remnant from older versions of the game that I kept forgetting to change.
ok
It still isn't fixed.
Sorry, I've fixed it locally, which means that I haven't uploaded the patched version yet.
ok
i cannot fix this, somehow i cant really change my character. it keeps sending errors at me. and the site crashes.
If it's the bug that doesn't let you enter into the character creator and takes into the game immediately, I've fixed it locally. I believe that you can fix this if you press the default button in the settings and then the big restart button.
There's a glitch that if you hit basic attack to fast everything says it is infinite. Can you fix?
Yes, I've already fixed it locally. Thanks for the report.
what is the room's password or to make it more fun for me can i get a hint?
The word is one of the animal related signs in the modern zodiac.
As a little fyi, I always have the password pinned in the spoilers channel in the discord server.
Fun game.
Conversion ability is super necessary for Cowgirl player given their very limited magic resource. It'd be nice if Conversion was more automated. Something like click an ability you don't have the resources for and then the game calculates if you can convert to cover the gap and if so, present the player with a dialog where they can select to pay the gap with one of the other resources. No sliders necessary. No overpaying.
Also found a bug where if you buy the Generosity essence while on a level up screen, it will set your EXP to NaN.
Thanks for playing!
Unfortunately Cowgirl and by extension conversion are two of the things that I've gotten the most complains about. So I'll be pretty much changing/buffing a lot of the Cowgirl's mechanics. Your idea of an automated conversion perk is a really good standalone idea ngl.
Also thanks for pointing that bug out! It was not one I was aware of and should be fairly easy to fix.
Dope.
got my character to be so big it is saying error for the breasts and penis size maximum
Yeah that happens from time to time. I'm looking into methods of dealing with extremely large numbers.
Seems quite nice; something that seems a little lacking (at least compared to GigaQuest) is textual (and often sexual) descriptions of the Player Character (PC)'s body features. (I would like my character to "show off" her 70-inch biceps...)
I will be adding those types of descriptions eventually.
when will the next update come out?
That is very hard to say. There's going to be another hotfix sometime this week that's hopefully going to fix a lot of the game's issues. But as for when the next content update is coming out, I have no idea. This last update was already extremely delayed because of real life getting busy.
In a strictly technical sense it is possible. But it is extremely difficult to implement because it would require artwork that changes dynamically, or just a huge amount of varying pieces of art for the character. For something like that a game with 3D graphics would probably be better.
Great update, I only got 3 things:
-Prismatic spray make the game crash
-the blood slime portrait is the same as the grotesque?
-Prestige beans doesnt work
Also please add a Pine portrait :(
Thank you for playing! Do you remember under what circumstances did Prismatic Spray crash the game (like what race you were using, what enemy you were fighting and what status effects were active)? Unfortunately, I do not make the artwork for the game so we'll have to rely on the kind people that donate art to the game for a Pine portrait, as much as I would like her to have one myself.
I was using a wolfgirl against a liongirl, but I was with every perks and skills unlocked
You can't customize your character for some reason, as the character creation section is missing completely.
EDIT: Apparently I found out that you CAN access the character creation, after changing some of the default settings. W/o changing some settings, for me the scaling, metric system, etc. THEN It will allow you to access character creation. There may be a bug with the settings not allowing you to create a character. It also appears you need to enter the game, restart, change the settings, then it will allow you to enter character creation.
Ah yeah, this a Twine issue that has persisted with the game's settings, it just randomly chooses to set the setting to nothing instead of the defaults for some people, so the player has to do that exact sequence of actions you described manually. I'll look into it more but I don't understand why it would disable character creation as the only requirement for that is just to have chosen a race.
The game keeps crashing and is full of error messages dealing with the widgets
Are you using a save file from an older update? That's usually the main cause of errors like those. I constantly introduce new variables with every update and rework old widgets so older saves tend to stop working anymore.
If making a new save file doesn't fix the issues I'd be very interested to know the details because the update has been out for a very long time and this is the first I hear of crashes and errors since.
As far as I know its the most recent update that I'm playing, it might also be that I'm on a phone though I don't know.
I meant my question in terms of your save file. Was it created during this update or is it possible that you're playing a file you created in an older update? It's possible to play the latest version with an outdated save file which is usually the cause of most catastrophic crashes and errors.
I did some playtesting and it seems stable for me on phone.
If my theory is incorrect and you created your save file in this version, I'd be very interested to know the details of the error messages like the pages where they appear and the what the errors say.
I started playing for the first time in the most recent update. Usually the error messages state so and so can't be found or failed to load.
Also when will the next update be, if you have a date yet?
I don't have a set release date but I'm hoping to release it sometime this week.
Hello Drizzlenaut,
When will be the next update create?
I really like your game and I would like to know it to have some hype for the update.
I can't quite give an accurate release date right now because a series of events has seriously delayed my progress on the game. It should be done sometime next month.
"It contains FMG, BE, GTS content."
Sorry, what are those short for..?
They mean Female Muscle Growth, Breast Expansion and Giantess respectively.
Thank you!
Thanks! I'm currently working on the new update, it should hopefully be out sometime next month.
Hi. Any idea of why I'm getting these errors? It happens even when I download the game.
It's not just here, most of the game is like this.
Any chance that you're using an old save file? A lot of things change and new things are introduced with every update so older saves might be missing crucial variables used by the new stuff in the game.
I just wanted to point out a flaw in the games’ philosophical logic and that is a
Kitsune have as many as nine tails. Generally, a greater number of tails indicates an older and more powerful Kitsune; in fact, some folktales say that a fox will only grow additional tails after it has lived 100 years.
Note: [T]hat/the (kitsune)/individual is described as being of in mid-early twenties.
However,
10 Obito Uchiha, The Ten Tails Jinchuuriki & Pawn Of Madara
Becoming the first Ten-tails Jinchūriki since Hagoromo Otsutsuki, Obito gained powers greater than that of the beast itself. He became strong enough to take on and defeat the entire shinobi alliance by himself.
This is partially supported by the fact that a Jinchūriki is of Japanese folklore, and the fact that a Kitsune gains more tails the older and wiser it gets, every 1000 years, it will advance a level of intellect and after that increment that amount by 10,000 years which is supported by the anti-life/life equation in Marvel, I noticed that the nine trials of hell was a multiverse based concept so hypothetically it should connect to the games story despite having no direct correlation.
A 12th level intellect is a term that was used to describe some of the smartest people in the universe. Metron claimed that only a 12th level intellect could have the slightest hope of solving the Anti-Life Equation and survive.
13th level intellect or greater
“Anyone more intelligent than this would have been considered super intelligent by Coluan standards. Few people were this intelligent. One that claimed to be smarter than this was Grax; who claimed to be a 20th Level Intellect.“
This also means that due to a kitsunes amount of tails being influenced by the IQ and age that it would be possible as to have a tenth tail as stated/ref’d earlier, and in some cultures 10,000 years is considered as being an eternity and being eligible of an assistant to a god.
It would be appreciated if you could add more tails than 9.
I do plan on possibly giving them more than 9 tails but there's a good chance they're going to be purely cosmetic.
Hmmm, I find it a little peculiar that I've had more than a couple requests for more tails on the kitsune :^)
Wow, wasnt expecting so much customisation for a demo, I will follow your project!
Thank you very much for the kind words!
The game has been in the oven for more than a year at this point so I've had my fair chance to add stuff to it. You could say it's more of an early access game rather than a demo.
When will there be art?
That's hard to say really. I mostly rely on artwork donations from people interested enough in the project.
One of my main principles when it comes to creating this project is that I don't want money to be involved in any level of its creation, which sadly removes the possibility of me commissioning artists (not that I could afford that to begin with).
tl;dr Maybe in the future, maybe not.
okay
I love the story and how this development also enjoy all the NPC is nice to have somebody to interact hope you continue this project
Thank you for the kind words. Also no need to worry, I'm not planning on stopping anytime soon!
Good starting point and I hope to see more of this game in the future.
That said though, I do have one suggestion: a purity and corruption route. I think both could be fun given the scope of the game and mechanically would be pretty simple to implement.
Thank you! While real life getting in the way of continuing my work on the game right now, it is only a matter of time until I'm back into it.
As for your suggestion: In the notes section at the very beginning I mentioned the possibility of adding more "classes" to the game and while most of them are pretty much just ideas, currently, the one that will most likely become a reality is the choice of Katastrofe as your main source of power, which will pretty much turn the game into the corruption route. Not sure if that's as good as just having standalone good/bad guy routes that are independent of your class choice but it's most likely one of the last things I'll implement so there's time to sit on it and think it through.
Fair enough, the only reason I brought it up at all was because I saw a potential in a branching story that could mechanically be implemented pretty easily with the basic system you have already brought in the game. I will always advocate for their being "more" story choices in the game as it to me player freedom is what separates games as a medium from novels or movies.
So I am pleased to hear you are considering it.
Great use of description, the battles are welcomed and challenging with a clear quest route to follow - nicely done, looking forward to updates! #TheBoisGang 👊🏽
Thank you very much for the kind words!
Good start.
I think little battle tutorial is required, mainly regarding items usage. It took me too long to realize that during battle items usable from "Inventory" window.
That is a very good point.